Monday
15Mar2010

[Colonial Gothic] New eBook ready for purchase

It has been a busy time for James and I. We are either writing, starting or finishing a slew of projects for all of our games — Colonial Gothic, Thousand Suns and Shadow, Sword & Spell — as well as starting work on what will be the next releases under Rogue Experiments. Beside the two Rogue being busy, Graeme has been equally as busy. Since coming on as the Line Developer for Colonial Gothic, Graeme has been writing and developing a number of projects for the game. Between the two of us, we have a lot of cool things in the work, and a lot of releases that really speak to the vision we’ve had for Colonial Gothic from the start.

One of Graeme’s projects are now ready for purchase: Colonial Gothic: Templates.

These character templates have been designed to make Hero creation quicker and easier. They supplement the backgrounds given in the core rulebook by adding more detail according to a more specific character concept.

Players can use character templates for suggestions on spending points on abilities and skills, buying equipment, and creating Fates for a Hero. GMs can use them as a quick way to create NPCs of a desired type.

Nothing in any character template is mandatory. Their purpose is to aid in character creation, not restrict it. However, when departing from a character template, it can be helpful to think about why this particular character is different from the norm; doing so will help flesh out the character’s background and personality.

You can purchase this direct from Rogue Games Online Book Store, Drivethrurpg.com, and the Rogue Games Scribd Store. Over the next few days, you will also be able to purchase this from all the other online stores where our games are sold.

 

 

 

Thursday
11Mar2010

Coming March 15, 2010

Who are you?

Find here, gentle reader, a collection of character concepts for both players and Gamemasters.

From Able Seaman through Native Shaman to Trader – in part-created form, each template comes with a description, notes on background, abilities, skills, and possessions, and a selection of Fates.

Players can use character templates to aid in Hero creation, and GMs can use them to create NPCs quickly when required.

So, again, we ask you, who are you?

Written by Graeme Davis, these character templates have been designed to make Hero creation quicker and easier. They supplement the backgrounds given in the core rulebook by adding more detail according to a more specific character concept.

Players can use character templates for suggestions on spending points on abilities and skills, buying equipment, and creating Fates for a Hero. GMs can use them as a quick way to create NPCs of a desired type.

Nothing in any character template is mandatory. Their purpose is to aid in character creation, not restrict it. However, when departing from a character template, it can be helpful to think about why this particular character is different from the norm; doing so will help flesh out the character’s background and personality.

Coming March 15, 2010

RGG 1702 $1.00 PDF

Monday
08Mar2010

[Colonial Gothic] Character Templates eBook adds Crunch to Colonial Gothic Heroes

The next release in Colonial Gothic’s popular eBook series will be Character Templates, written by Colonial Gothic line developer Graeme Davis.

This book helps players and GMs alike by presenting 32 character concepts – from Able Seaman through Native Shaman to Trader – in part-created form. Each template comes with a description, notes on background, abilities, skills, and possessions, and a selection of Fates. Players can use character templates to aid in Hero creation, and GMs can use them to create NPCs quickly when required.

The book is currently in layout, and will be available shortly. Watch this space for more news as we get it.

Sunday
07Mar2010

I wonder what we have here?

What do I have here?

This image confuses me.

Thursday
04Mar2010

[Colonial Gothic] Boston Besieged Kicks Off the Flames of Freedom Campaign for Colonial Gothic

For some time now, Colonial Gothic fans have been demanding an epic campaign, so Rogue Games is pleased to announce Boston Besieged, the first in a four-part campaign series that charts the course of the Revolutionary War and reveals some of the shadowy hands at work behind the historical events.

The first installment of the Flames of Freedom campaign is co-written by Colonial Gothic creator Richard Iorio II and Graeme Davis, the co-creator of the acclaimed Enemy Within campaign for Warhammer Fantasy Roleplay. The book includes a detailed sourcebook on Boston with location descriptions and adventure seeds that give it a lasting value after the adventure has been played.

The adventure itself is set during the Siege of Boston and can follow on from Graeme’s adventure A Surprise for General Gage in the Colonial Gothic Gazetteer, although it can also stand alone. After being hired to smuggle someone out of the besieged town, the Heroes find themselves plunged into a world of conspiracies and supernatural threats. Redcoats are the least of their worries as they deal with Freemasons, Templars, ghouls, a Mandoag shaman, and a fugitive witch before playing a pivotal role in the historical events that bring the siege to an end.

Boston Besieged is scheduled for release in 2010 and will be followed by further volumes set in and around Philadelphia, New York, and the South. Stay tuned for further updates.