Colonial Gothic: Rulebook
This is where the journey begins. Everything you need to to run Colonial Gothic is found between the covers of the Rulebook. From Hero creation to monsters, everything you need is found here.
Colonial Gothic Primer
Want to know more about the game? Everything you need to know about the game is found in the Primer. This is your one stop read to get up to speed about the game, the setting and what to expect. The Primer is always the first chapter in any of our rulebooks. Here is your chance to also get a sneak peak of the new layout as well.
Colonial Gothic Revise: Conversion Notes
So you bought Colonial Gothic Revised, and you are wondering how to convert over the first two supplements? Wonder no more, here is a small PDF that helps you.
Posts about Colonial Gothic Revised
- 13 Chapters in 13 Weeks.
- And so it is done.
- [Colonial Gothic Revised] Let’s talk about art.
- [Colonial Gothic Revised] Now you have monsters.
- [Colonial Gothic] A new spell
- [Colonial Gothic] A Sample Spell
- [Colonial Gothic Revised] In progress…
- Colonial Gothic Magical Changes
- Sanity Changes in Colonial Gothic Revised
- Colonial Gothic — A Note about the Word “Cinematic”
- [Colonial Gothic Revised] — Your amuse-bouche
- Colonial Gothic Revised — Thoughts
- One year down, more to come
Colonial Gothic: Rulebook
RGG 1776 $24.99 ($9.99 eBook/PDF)
6x9 BW 298 pages
Purchase Direct From Rogue Games
Book + eBook
eBook Only
Buy Colonial Gothic
- Buy it from Indie Press Revolution (IPR)
- Buy it from Studio 2
- Buy it from e23
- Buy it from Drivethrurpg.com
- Buy it from RPGNow.com
- Buy it from Yourgames.now
- Buy the Kindle edition


